![]() One major weakness of the game is that the game offers plenty of small wins, but after a while all those wins become somewhat repetitive. Still, I wouldn't say this is a perfect game. One great aspect of the game is that one can choose to play this game militarist, and other can do it based on goods production, and both can somewhat play all the mini games. And both functions are integrated in the mini games in such a way that even free players can get enough fun out of these (instead of facing frustration, as it occurs in most other war games). ![]() ![]() ![]() It's more like a sim city style game with the additional options for wars and trading. Main theme of the game is empire building. In fact, attacking others gives you little benefits, and you would start avoiding after a while (unless you're too much into hurting others.) Then again, attacking each other is not crucial aspect of the game. Only people in the neighborhood can attack each other, and they're mostly somewhat of the same strength. In reality in this game it doesn't matter how strong the other people on the server are, because no one can attack no one randomly. The people complaining wouldn't have learned the basic concept of the game and would have quit. This game is unlike most other games out there, because it DOES NOT force you to spend money. There are 80 people I have in my neighborhood, ten of which I polish or motivate (among the top 10, 11 if I am within the top 10 myself), and the others I attack (the rest of the players) and plunder (and would return later to plunder them if they are not ready in doing so).I don't understand the negative reviews. Simply limiting the time WILL NOT limit the time a building has to finish the production, especially if the attacker is able to get in through your defenses. Also, if the person cannot plunder because some buildings were already plundered or not ready, they have that time to return to plunder, else the plunder is no longer valid and they must attack again. Why? Because the latter only yield small amounts whereas the ones before yield a little bit more. I will plunder a ready Chalet before I plunder a ready Stilt House I will plunder a ready Fruit Farm before I plunder a ready Hunter ![]() However, when I attack and want to plunder, I am going to plunder for something that will give me a worth for my attack. ![]()
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